BarSpectrumRenderer.ets 3.5 KB

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  1. import { SpectrumRenderer, SpectrumRenderOptions, buildSpectrumPalette, hslToHex } from './SpectrumRenderer'
  2. /**
  3. * 柱状频谱渲染器
  4. * 经典频率柱状条跳动,带峰值下落指示器
  5. */
  6. export class BarSpectrumRenderer implements SpectrumRenderer {
  7. private peaks: number[] = []
  8. private peakVelocities: number[] = []
  9. render(ctx: CanvasRenderingContext2D, bands: number[], energy: number,
  10. width: number, height: number, brandColor: string, _options?: SpectrumRenderOptions): void {
  11. const bandCount: number = bands.length
  12. if (bandCount === 0) return
  13. // 初始化峰值数组
  14. if (this.peaks.length !== bandCount) {
  15. this.peaks = new Array<number>(bandCount)
  16. this.peakVelocities = new Array<number>(bandCount)
  17. for (let i = 0; i < bandCount; i++) {
  18. this.peaks[i] = 0
  19. this.peakVelocities[i] = 0
  20. }
  21. }
  22. // 轻微拖影,接近参考图中的荧光残影(使用透明背景)
  23. ctx.clearRect(0, 0, width, height)
  24. const gap: number = 1.0 // 减小间隙,增加柱子列数
  25. const barWidth: number = 5 // 固定柱子宽度
  26. const totalSpectrumWidth: number = bandCount * barWidth + (bandCount - 1) * gap
  27. const startX: number = (width - totalSpectrumWidth) / 2 // 居中起始位置
  28. const usableHeight: number = height * 0.60 // 减小最大高度
  29. const segmentHeight: number = Math.max(2, height * 0.012) // 减小单段高度
  30. const segmentGap: number = 0 // 去掉间隙,让方格紧密相连
  31. const segmentCount: number = Math.max(10, Math.floor(usableHeight / (segmentHeight + segmentGap)))
  32. const palette = buildSpectrumPalette(brandColor)
  33. const hueSpan: number = (palette.complementaryHue + 360 - palette.primaryHue) % 360
  34. // 地平线已移除,保持透明背景
  35. for (let i = 0; i < bandCount; i++) {
  36. const level: number = Math.max(0, Math.min(1, bands[i]))
  37. const activeSegments: number = Math.floor(level * segmentCount)
  38. const x: number = startX + i * (barWidth + gap)
  39. const hue: number = (palette.primaryHue + (i / bandCount) * hueSpan) % 360
  40. for (let seg = 0; seg < segmentCount; seg++) {
  41. const segY: number = height - (seg + 1) * (segmentHeight + segmentGap)
  42. const lit: boolean = seg < activeSegments
  43. // 只绘制点亮的方格,未点亮的不绘制(透明)
  44. if (!lit) {
  45. continue
  46. }
  47. const t: number = seg / segmentCount
  48. const lightness: number = 0.34 + t * 0.34
  49. const alpha: number = 0.55 + level * 0.45
  50. ctx.globalAlpha = alpha
  51. ctx.fillStyle = hslToHex(hue, 0.86, lightness)
  52. ctx.fillRect(x, segY, barWidth, segmentHeight)
  53. }
  54. ctx.globalAlpha = 1.0
  55. // 峰值下落指示器(亮点)
  56. if (level > this.peaks[i]) {
  57. this.peaks[i] = level
  58. this.peakVelocities[i] = 0
  59. } else {
  60. this.peakVelocities[i] += 0.0018
  61. this.peaks[i] -= this.peakVelocities[i]
  62. if (this.peaks[i] < 0) this.peaks[i] = 0
  63. }
  64. const peakSeg: number = Math.floor(this.peaks[i] * segmentCount)
  65. const peakY: number = height - (peakSeg + 1) * (segmentHeight + segmentGap)
  66. // 使用当前柱子的颜色
  67. const peakT: number = peakSeg / segmentCount
  68. const peakLightness: number = 0.34 + peakT * 0.34
  69. ctx.fillStyle = hslToHex(hue, 0.86, peakLightness)
  70. ctx.globalAlpha = 0.95
  71. ctx.fillRect(x, peakY, barWidth, segmentHeight + 1)
  72. ctx.globalAlpha = 1.0
  73. }
  74. }
  75. reset(): void {
  76. this.peaks = []
  77. this.peakVelocities = []
  78. }
  79. }