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- import { SpectrumRenderer, SpectrumRenderOptions, buildSpectrumPalette, hslToHex } from './SpectrumRenderer'
- /**
- * 柱状频谱渲染器
- * 经典频率柱状条跳动,带峰值下落指示器
- */
- export class BarSpectrumRenderer implements SpectrumRenderer {
- private peaks: number[] = []
- private peakVelocities: number[] = []
- render(ctx: CanvasRenderingContext2D, bands: number[], energy: number,
- width: number, height: number, brandColor: string, _options?: SpectrumRenderOptions): void {
- const bandCount: number = bands.length
- if (bandCount === 0) return
- // 初始化峰值数组
- if (this.peaks.length !== bandCount) {
- this.peaks = new Array<number>(bandCount)
- this.peakVelocities = new Array<number>(bandCount)
- for (let i = 0; i < bandCount; i++) {
- this.peaks[i] = 0
- this.peakVelocities[i] = 0
- }
- }
- // 轻微拖影,接近参考图中的荧光残影(使用透明背景)
- ctx.clearRect(0, 0, width, height)
- const gap: number = 1.0 // 减小间隙,增加柱子列数
- const barWidth: number = 5 // 固定柱子宽度
- const totalSpectrumWidth: number = bandCount * barWidth + (bandCount - 1) * gap
- const startX: number = (width - totalSpectrumWidth) / 2 // 居中起始位置
- const usableHeight: number = height * 0.60 // 减小最大高度
- const segmentHeight: number = Math.max(2, height * 0.012) // 减小单段高度
- const segmentGap: number = 0 // 去掉间隙,让方格紧密相连
- const segmentCount: number = Math.max(10, Math.floor(usableHeight / (segmentHeight + segmentGap)))
- const palette = buildSpectrumPalette(brandColor)
- const hueSpan: number = (palette.complementaryHue + 360 - palette.primaryHue) % 360
- // 地平线已移除,保持透明背景
- for (let i = 0; i < bandCount; i++) {
- const level: number = Math.max(0, Math.min(1, bands[i]))
- const activeSegments: number = Math.floor(level * segmentCount)
- const x: number = startX + i * (barWidth + gap)
- const hue: number = (palette.primaryHue + (i / bandCount) * hueSpan) % 360
- for (let seg = 0; seg < segmentCount; seg++) {
- const segY: number = height - (seg + 1) * (segmentHeight + segmentGap)
- const lit: boolean = seg < activeSegments
- // 只绘制点亮的方格,未点亮的不绘制(透明)
- if (!lit) {
- continue
- }
- const t: number = seg / segmentCount
- const lightness: number = 0.34 + t * 0.34
- const alpha: number = 0.55 + level * 0.45
- ctx.globalAlpha = alpha
- ctx.fillStyle = hslToHex(hue, 0.86, lightness)
- ctx.fillRect(x, segY, barWidth, segmentHeight)
- }
- ctx.globalAlpha = 1.0
- // 峰值下落指示器(亮点)
- if (level > this.peaks[i]) {
- this.peaks[i] = level
- this.peakVelocities[i] = 0
- } else {
- this.peakVelocities[i] += 0.0018
- this.peaks[i] -= this.peakVelocities[i]
- if (this.peaks[i] < 0) this.peaks[i] = 0
- }
- const peakSeg: number = Math.floor(this.peaks[i] * segmentCount)
- const peakY: number = height - (peakSeg + 1) * (segmentHeight + segmentGap)
- // 使用当前柱子的颜色
- const peakT: number = peakSeg / segmentCount
- const peakLightness: number = 0.34 + peakT * 0.34
- ctx.fillStyle = hslToHex(hue, 0.86, peakLightness)
- ctx.globalAlpha = 0.95
- ctx.fillRect(x, peakY, barWidth, segmentHeight + 1)
- ctx.globalAlpha = 1.0
- }
- }
- reset(): void {
- this.peaks = []
- this.peakVelocities = []
- }
- }
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