PackMsg.cs 1.6 KB

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  1. using Newtonsoft.Json;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. namespace IPADDemo.Model
  8. {
  9. public class PackMsg
  10. {
  11. public string fromuser { get; set; }
  12. /// <summary>
  13. /// 红包key
  14. /// </summary>
  15. public string key { get; set; }
  16. /// <summary>
  17. /// 消息内容
  18. /// </summary>
  19. public string msg { get; set; }
  20. /// <summary>
  21. /// 第几页
  22. /// </summary>
  23. public int page { get; set; }
  24. /// <summary>
  25. /// 是否读完
  26. /// </summary>
  27. public bool ok { get; set; }
  28. /// <summary>
  29. /// 红包数据
  30. /// </summary>
  31. public Dictionary<string, packitme> packitme { get; set; }
  32. public int Timestamp { get; set; }
  33. }
  34. public class packitme
  35. {
  36. [JsonProperty("receiveAmount")]
  37. public int ReceiveAmount { get; set; }
  38. [JsonProperty("receiveTime")]
  39. public string ReceiveTime { get; set; }
  40. [JsonProperty("answer")]
  41. public string Answer { get; set; }
  42. [JsonProperty("receiveId")]
  43. public string ReceiveId { get; set; }
  44. [JsonProperty("state")]
  45. public int State { get; set; }
  46. [JsonProperty("gameTips")]
  47. public string GameTips { get; set; }
  48. [JsonProperty("receiveOpenId")]
  49. public string ReceiveOpenId { get; set; }
  50. [JsonProperty("userName")]
  51. public string UserName { get; set; }
  52. public int xh { get; set; }
  53. }
  54. }