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- /*
- * noVNC: HTML5 VNC client
- * Copyright (C) 2012 Joel Martin
- * Copyright (C) 2013 Samuel Mannehed for Cendio AB
- * Licensed under MPL 2.0 or any later version (see LICENSE.txt)
- */
- /*jslint browser: true, white: false */
- /*global window, Util */
- import * as Log from '../util/logging.js';
- import { isTouchDevice } from '../util/browsers.js';
- import { setCapture, stopEvent, getPointerEvent } from '../util/events.js';
- import { set_defaults, make_properties } from '../util/properties.js';
- import * as KeyboardUtil from "./util.js";
- import KeyTable from "./keysym.js";
- //
- // Keyboard event handler
- //
- function Keyboard(defaults) {
- this._keyDownList = {}; // List of depressed keys
- // (even if they are happy)
- this._pendingKey = null; // Key waiting for keypress
- set_defaults(this, defaults, {
- 'target': document,
- 'focused': true
- });
- // keep these here so we can refer to them later
- this._eventHandlers = {
- 'keyup': this._handleKeyUp.bind(this),
- 'keydown': this._handleKeyDown.bind(this),
- 'keypress': this._handleKeyPress.bind(this),
- 'blur': this._allKeysUp.bind(this)
- };
- };
- function isMac() {
- return navigator && !!(/mac/i).exec(navigator.platform);
- }
- function isWindows() {
- return navigator && !!(/win/i).exec(navigator.platform);
- }
- Keyboard.prototype = {
- // private methods
- _sendKeyEvent: function (keysym, code, down) {
- if (!this._onKeyEvent) {
- return;
- }
- Log.Debug("onKeyEvent " + (down ? "down" : "up") +
- ", keysym: " + keysym, ", code: " + code);
- // Windows sends CtrlLeft+AltRight when you press
- // AltGraph, which tends to confuse the hell out of
- // remote systems. Fake a release of these keys until
- // there is a way to detect AltGraph properly.
- var fakeAltGraph = false;
- if (down && isWindows()) {
- if ((code !== 'ControlLeft') &&
- (code !== 'AltRight') &&
- ('ControlLeft' in this._keyDownList) &&
- ('AltRight' in this._keyDownList)) {
- fakeAltGraph = true;
- this._onKeyEvent(this._keyDownList['AltRight'],
- 'AltRight', false);
- this._onKeyEvent(this._keyDownList['ControlLeft'],
- 'ControlLeft', false);
- }
- }
- this._onKeyEvent(keysym, code, down);
- if (fakeAltGraph) {
- this._onKeyEvent(this._keyDownList['ControlLeft'],
- 'ControlLeft', true);
- this._onKeyEvent(this._keyDownList['AltRight'],
- 'AltRight', true);
- }
- },
- _getKeyCode: function (e) {
- var code = KeyboardUtil.getKeycode(e);
- if (code === 'Unidentified') {
- // Unstable, but we don't have anything else to go on
- // (don't use it for 'keypress' events thought since
- // WebKit sets it to the same as charCode)
- if (e.keyCode && (e.type !== 'keypress')) {
- code = 'Platform' + e.keyCode;
- }
- }
- return code;
- },
- _handleKeyDown: function (e) {
- if (!this._focused) { return; }
- var code = this._getKeyCode(e);
- var keysym = KeyboardUtil.getKeysym(e);
- // We cannot handle keys we cannot track, but we also need
- // to deal with virtual keyboards which omit key info
- if (code === 'Unidentified') {
- if (keysym) {
- // If it's a virtual keyboard then it should be
- // sufficient to just send press and release right
- // after each other
- this._sendKeyEvent(keysym, 'Unidentified', true);
- this._sendKeyEvent(keysym, 'Unidentified', false);
- }
- stopEvent(e);
- return;
- }
- // Alt behaves more like AltGraph on macOS, so shuffle the
- // keys around a bit to make things more sane for the remote
- // server. This method is used by RealVNC and TigerVNC (and
- // possibly others).
- if (isMac()) {
- switch (keysym) {
- case KeyTable.XK_Super_L:
- keysym = KeyTable.XK_Alt_L;
- break;
- case KeyTable.XK_Super_R:
- keysym = KeyTable.XK_Super_L;
- break;
- case KeyTable.XK_Alt_L:
- keysym = KeyTable.XK_Mode_switch;
- break;
- case KeyTable.XK_Alt_R:
- keysym = KeyTable.XK_ISO_Level3_Shift;
- break;
- }
- }
- // Is this key already pressed? If so, then we must use the
- // same keysym or we'll confuse the server
- if (code in this._keyDownList) {
- keysym = this._keyDownList[code];
- }
- // macOS doesn't send proper key events for modifiers, only
- // state change events. That gets extra confusing for CapsLock
- // which toggles on each press, but not on release. So pretend
- // it was a quick press and release of the button.
- if (isMac() && (code === 'CapsLock')) {
- this._sendKeyEvent(KeyTable.XK_Caps_Lock, 'CapsLock', true);
- this._sendKeyEvent(KeyTable.XK_Caps_Lock, 'CapsLock', false);
- stopEvent(e);
- return;
- }
- // If this is a legacy browser then we'll need to wait for
- // a keypress event as well
- if (!keysym) {
- this._pendingKey = code;
- return;
- }
- this._pendingKey = null;
- stopEvent(e);
- this._keyDownList[code] = keysym;
- this._sendKeyEvent(keysym, code, true);
- },
- // Legacy event for browsers without code/key
- _handleKeyPress: function (e) {
- if (!this._focused) { return; }
- stopEvent(e);
- // Are we expecting a keypress?
- if (this._pendingKey === null) {
- return;
- }
- var code = this._getKeyCode(e);
- var keysym = KeyboardUtil.getKeysym(e);
- // The key we were waiting for?
- if ((code !== 'Unidentified') && (code != this._pendingKey)) {
- return;
- }
- code = this._pendingKey;
- this._pendingKey = null;
- if (!keysym) {
- console.log('keypress with no keysym:', e);
- return;
- }
- this._keyDownList[code] = keysym;
- this._sendKeyEvent(keysym, code, true);
- },
- _handleKeyUp: function (e) {
- if (!this._focused) { return; }
- stopEvent(e);
- var code = this._getKeyCode(e);
- // See comment in _handleKeyDown()
- if (isMac() && (code === 'CapsLock')) {
- this._sendKeyEvent(KeyTable.XK_Caps_Lock, 'CapsLock', true);
- this._sendKeyEvent(KeyTable.XK_Caps_Lock, 'CapsLock', false);
- return;
- }
- // Do we really think this key is down?
- if (!(code in this._keyDownList)) {
- return;
- }
- this._sendKeyEvent(this._keyDownList[code], code, false);
- delete this._keyDownList[code];
- },
- _allKeysUp: function () {
- Log.Debug(">> Keyboard.allKeysUp");
- for (var code in this._keyDownList) {
- this._sendKeyEvent(this._keyDownList[code], code, false);
- };
- this._keyDownList = {};
- Log.Debug("<< Keyboard.allKeysUp");
- },
- // Public methods
- grab: function () {
- //Log.Debug(">> Keyboard.grab");
- var c = this._target;
- c.addEventListener('keydown', this._eventHandlers.keydown);
- c.addEventListener('keyup', this._eventHandlers.keyup);
- c.addEventListener('keypress', this._eventHandlers.keypress);
- // Release (key up) if window loses focus
- window.addEventListener('blur', this._eventHandlers.blur);
- //Log.Debug("<< Keyboard.grab");
- },
- ungrab: function () {
- //Log.Debug(">> Keyboard.ungrab");
- var c = this._target;
- c.removeEventListener('keydown', this._eventHandlers.keydown);
- c.removeEventListener('keyup', this._eventHandlers.keyup);
- c.removeEventListener('keypress', this._eventHandlers.keypress);
- window.removeEventListener('blur', this._eventHandlers.blur);
- // Release (key up) all keys that are in a down state
- this._allKeysUp();
- //Log.Debug(">> Keyboard.ungrab");
- },
- };
- make_properties(Keyboard, [
- ['target', 'wo', 'dom'], // DOM element that captures keyboard input
- ['focused', 'rw', 'bool'], // Capture and send key events
- ['onKeyEvent', 'rw', 'func'] // Handler for key press/release
- ]);
- function Mouse(defaults) {
- this._doubleClickTimer = null;
- this._lastTouchPos = null;
- // Configuration attributes
- set_defaults(this, defaults, {
- 'target': document,
- 'focused': true,
- 'touchButton': 1
- });
- this._eventHandlers = {
- 'mousedown': this._handleMouseDown.bind(this),
- 'mouseup': this._handleMouseUp.bind(this),
- 'mousemove': this._handleMouseMove.bind(this),
- 'mousewheel': this._handleMouseWheel.bind(this),
- 'mousedisable': this._handleMouseDisable.bind(this)
- };
- };
- Mouse.prototype = {
- // private methods
- _resetDoubleClickTimer: function () {
- this._doubleClickTimer = null;
- },
- _handleMouseButton: function (e, down) {
- if (!this._focused) { return; }
- var pos = this._getMousePosition(e);
- var bmask;
- if (e.touches || e.changedTouches) {
- // Touch device
- // When two touches occur within 500 ms of each other and are
- // close enough together a double click is triggered.
- if (down == 1) {
- if (this._doubleClickTimer === null) {
- this._lastTouchPos = pos;
- } else {
- clearTimeout(this._doubleClickTimer);
- // When the distance between the two touches is small enough
- // force the position of the latter touch to the position of
- // the first.
- var xs = this._lastTouchPos.x - pos.x;
- var ys = this._lastTouchPos.y - pos.y;
- var d = Math.sqrt((xs * xs) + (ys * ys));
- // The goal is to trigger on a certain physical width, the
- // devicePixelRatio brings us a bit closer but is not optimal.
- var threshold = 20 * (window.devicePixelRatio || 1);
- if (d < threshold) {
- pos = this._lastTouchPos;
- }
- }
- this._doubleClickTimer = setTimeout(this._resetDoubleClickTimer.bind(this), 500);
- }
- bmask = this._touchButton;
- // If bmask is set
- } else if (e.which) {
- /* everything except IE */
- bmask = 1 << e.button;
- } else {
- /* IE including 9 */
- bmask = (e.button & 0x1) + // Left
- (e.button & 0x2) * 2 + // Right
- (e.button & 0x4) / 2; // Middle
- }
- if (this._onMouseButton) {
- Log.Debug("onMouseButton " + (down ? "down" : "up") +
- ", x: " + pos.x + ", y: " + pos.y + ", bmask: " + bmask);
- this._onMouseButton(pos.x, pos.y, down, bmask);
- }
- stopEvent(e);
- },
- _handleMouseDown: function (e) {
- // Touch events have implicit capture
- if (e.type === "mousedown") {
- setCapture(this._target);
- }
- this._handleMouseButton(e, 1);
- },
- _handleMouseUp: function (e) {
- this._handleMouseButton(e, 0);
- },
- _handleMouseWheel: function (e) {
- if (!this._focused) { return; }
- var pos = this._getMousePosition(e);
- if (this._onMouseButton) {
- if (e.deltaX < 0) {
- this._onMouseButton(pos.x, pos.y, 1, 1 << 5);
- this._onMouseButton(pos.x, pos.y, 0, 1 << 5);
- } else if (e.deltaX > 0) {
- this._onMouseButton(pos.x, pos.y, 1, 1 << 6);
- this._onMouseButton(pos.x, pos.y, 0, 1 << 6);
- }
- if (e.deltaY < 0) {
- this._onMouseButton(pos.x, pos.y, 1, 1 << 3);
- this._onMouseButton(pos.x, pos.y, 0, 1 << 3);
- } else if (e.deltaY > 0) {
- this._onMouseButton(pos.x, pos.y, 1, 1 << 4);
- this._onMouseButton(pos.x, pos.y, 0, 1 << 4);
- }
- }
- stopEvent(e);
- },
- _handleMouseMove: function (e) {
- if (! this._focused) { return; }
- var pos = this._getMousePosition(e);
- if (this._onMouseMove) {
- this._onMouseMove(pos.x, pos.y);
- }
- stopEvent(e);
- },
- _handleMouseDisable: function (e) {
- if (!this._focused) { return; }
- /*
- * Stop propagation if inside canvas area
- * Note: This is only needed for the 'click' event as it fails
- * to fire properly for the target element so we have
- * to listen on the document element instead.
- */
- if (e.target == this._target) {
- stopEvent(e);
- }
- },
- // Return coordinates relative to target
- _getMousePosition: function(e) {
- e = getPointerEvent(e);
- var bounds = this._target.getBoundingClientRect();
- var x, y;
- // Clip to target bounds
- if (e.clientX < bounds.left) {
- x = 0;
- } else if (e.clientX >= bounds.right) {
- x = bounds.width - 1;
- } else {
- x = e.clientX - bounds.left;
- }
- if (e.clientY < bounds.top) {
- y = 0;
- } else if (e.clientY >= bounds.bottom) {
- y = bounds.height - 1;
- } else {
- y = e.clientY - bounds.top;
- }
- return {x:x, y:y};
- },
- // Public methods
- grab: function () {
- var c = this._target;
- if (isTouchDevice) {
- c.addEventListener('touchstart', this._eventHandlers.mousedown);
- c.addEventListener('touchend', this._eventHandlers.mouseup);
- c.addEventListener('touchmove', this._eventHandlers.mousemove);
- }
- c.addEventListener('mousedown', this._eventHandlers.mousedown);
- c.addEventListener('mouseup', this._eventHandlers.mouseup);
- c.addEventListener('mousemove', this._eventHandlers.mousemove);
- c.addEventListener('wheel', this._eventHandlers.mousewheel);
- /* Prevent middle-click pasting (see above for why we bind to document) */
- document.addEventListener('click', this._eventHandlers.mousedisable);
- /* preventDefault() on mousedown doesn't stop this event for some
- reason so we have to explicitly block it */
- c.addEventListener('contextmenu', this._eventHandlers.mousedisable);
- },
- ungrab: function () {
- var c = this._target;
- if (isTouchDevice) {
- c.removeEventListener('touchstart', this._eventHandlers.mousedown);
- c.removeEventListener('touchend', this._eventHandlers.mouseup);
- c.removeEventListener('touchmove', this._eventHandlers.mousemove);
- }
- c.removeEventListener('mousedown', this._eventHandlers.mousedown);
- c.removeEventListener('mouseup', this._eventHandlers.mouseup);
- c.removeEventListener('mousemove', this._eventHandlers.mousemove);
- c.removeEventListener('wheel', this._eventHandlers.mousewheel);
- document.removeEventListener('click', this._eventHandlers.mousedisable);
- c.removeEventListener('contextmenu', this._eventHandlers.mousedisable);
- }
- };
- make_properties(Mouse, [
- ['target', 'ro', 'dom'], // DOM element that captures mouse input
- ['focused', 'rw', 'bool'], // Capture and send mouse clicks/movement
- ['onMouseButton', 'rw', 'func'], // Handler for mouse button click/release
- ['onMouseMove', 'rw', 'func'], // Handler for mouse movement
- ['touchButton', 'rw', 'int'] // Button mask (1, 2, 4) for touch devices (0 means ignore clicks)
- ]);
- export { Keyboard, Mouse };
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